Fixed: Status effects not disappearing correctly when source dies.
Fixed: Extra healing surges now go away after a short rest, and will fully heal the pc if they have more surges than their max.
Better handling of companions (during rests, and display on the secondary display)
Monsters that are revived from death no longer still show as dead on the secondary display.
Import monsters from compendium. This is a "sorta" import. There's no good way to try to import actual abilities from the compendium, because there are too many different formats. They've changed the display format several times, but not updated the older entries. What this does is pull in the important information: Name, Level, Role, Secondary Role, Hit Points, Experience, etc. Then pulls everything else in as a "note" which is displayed instead of the regular sheet. Works for pulling quick default monsters in, but isn't as featured as an actual monster created in the edit screen or imported from the old monster builder.
Traits no longer display twice. They show up under Traits, where they're supposed to, and not at the bottom of the statblock.
Death Saves now track properly until a short or extended rest.
Action points now accumulate properly after Milestones (and go away at an extended rest)
Support for Companion Characters
Extra coloring for Companions and Traps in the Init List
Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied. This feature is off by default.
Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.
If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn.
Added a permanent effect type. This does NOT go away between fights. Minor drawback: It may only be removed while there is an ongoing encounter. I'll try to clean this up in the future.
Status effects may now be hidden from the secondary display. There is a toggle on the Effect screen, as well as the preset effects section.
Hidden combatants and Status Effects show up in light grey text on the primary display instead of white text.
Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)
And last but certainly not least:
Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns. Otherwise, copy monster. :)
Heavily configurable Initiative Listing can be displayed on any device on the network (or anywhere, if you set up port forwarding on your router or firewall). Some configuration options can be set in the new Options > Configuration > Secondary Display screen, including the HTTP Port to listen on, whether or not to display hit point values for Heroes and/or NPCs, Inititave Value Display, Current Round Display.
Look and Feel modifiable in the index.html file that is included, via the stylesheet.
Display name for individual combatants can be changed by right-clicking on any combatant, or changing the name above the center panel.
Individual Combatants can be hidden via the context menu, as well.
Note: I am not completely happy with the webserver itself. It occasionally stops working, and occasionally has trouble stopping (both when stopped manually and when closing the program). I may have to rewrite it completely, but I wanted you all to be aware that I know it's not perfect.
Support for Traps, Hazards and Puzzles.
Rolls added for Blaster, Obstacle, Puzzle and Warder.
Tab added to allow for Descriptions, as well as the Trap, Hazard and Puzzle lines of the statcard.
Bug Fixes
Settings now persist from one use of the application to the next.
Combatants who are Delayed will now automatically re-enter the initiative list in their old position, if they do not act before their position comes around again.